Blackfriars' Marketing

Wednesday, September 20, 2006

Disney's and Apple's million-dollar week says "Get with the program!" to competitors

image of Apple's iTunes Store videos

At a Goldman Sachs investor conference yesterday, Disney CEO Robert Iger reported that Disney sold 125,000 movie downloads through Apple's iTunes Store in less than a week, accounting for more than a million dollars in revenue. He further noted that he expects this trend to continue with Disney capturing more than $50 million in revenue from movie downloads in the first year.

This result is nothing short of remarkable. Remember, that the iTunes Store launched movies with fewer than 75 titles from Disney properties. No loss leaders were offered; every single one of these movies was paid for at prices ranging from $9.99 to $14.99. And while Disney and Apple will share those revenues in some undisclosed split, because this is digital distribution, Disney's share of that $50 million will largely show up as profit on its income statement.

What does this mean for movie studios? It means they should:

  • Sign with Apple soon or miss out on the movie downloading profit stream. Amazon Unbox hasn't posting anything like these numbers with its download service yet. And while other services like MovieLink have possibilities, as of now, Apple appears to be the path of best digital distribution -- and best revenues.

  • Stop holding out for variable pricing of movies. Studios that won't sign contracts with Apple or Amazon unless they get variable pricing for new releases are cutting off their profits to spite their faces. This is a market just getting started. Making the movie downloading process simple and a pleasant experience is far more important during this phase of the market than optimizing profits. The result? By holding out for the best possible profits on digital downloads, these studios are getting no profits from them whatsoever. Not exactly a recipe for business success.


What does this mean for Apple's competitors? It means that just as in music, Apple is demonstrating that a working system, a compelling store, and a simple business model is a far more powerful business proposition than promises of software, untried stores, and perfect profit optimization. In four years, Apple went from having no music presence to being the fifth largest retailer of music in the United States (and will pass Amazon to become #4 in early 2007). It has just started this process with movie downloads. And if the first week is any indication, Apple may see similar success -- and dominance -- with movies.

Postscript: By the way, there's another interesting metric lurking in those sales. Apple is currently selling about 20 million songs a week or about a billion a year. Given the average song is about 3 Megabytes, that means Apple delivers about 60,000 Gigabytes or 60 Terabytes a week. That's 100 Megabits per second (Mbps) of music every second of every day. But the movie business -- where movies are one gigabyte each -- is upping the ante. The movie business in the first week consumed 125,000 Gigabytes (125 Terabytes) of bandwidth, adding another 200 Mbps of average throughput to the mix. That's about double the bandwidth consumed by the entire music delivery service.

We don't really know what Apple is paying for that kind of bandwidth, but we do know they should be asking for bulk pricing.



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