Blackfriars' Marketing

Thursday, April 19, 2007

Why no third-party iPhone apps at launch? Two words: battery life



I had an epiphany last night about why Apple is restricting third-party software applications for its soon-to-launch iPhone:

It's about power.

No, this isn't about some conspiracy within Apple to control all development for the iPhone. It's about power as in, "How do we get decent battery life out of a complex smart phone that's also a music/video player and a Wifi-enabled Internet communicator?" Consumers haven't exactly been forgiving when Apple's batteries don't live up to their expectations. And the iPhone poses a big challenge in this regard.

The problem is that the iPhone is a blend of a phone and a full-fledged Mac OS X computer. Most developers don't give a whit about how much power their software consumes. After all, the processor is running anyway; why not use it? The result: most developers are happy to burn processor cycles to get their jobs done, since they view them as having no cost. You can see that in Dashboard widgets available for the Mac today that poll endlessly for everything from the weather to updates of YouTube and Facebook pages. Yes, they are useful, but they both burn processor cycles and require an open Internet connection to work.

But unlike full-fledged Macs, phones don't really have a sleep mode. As long as they are on, they need to be able to do routine housekeeping matters like beaconing, cell handoffs, and listening for incoming calls. So any software that runs on the iPhone has to do what it needs to as quickly as possible, and then retreat into a low-power-consumption mode. Think of it like the type of cooperative multi-tasking that was done in the Mac OS before version X, and you have the idea. This is made even more important by the inclusion of power-hungry WiFi networking in the iPhone. No matter how clever you are, keeping up a 100 Mbit/sec WiFi link is going to drain a phone battery in hours, not days, unless there's careful management of its use.

Now Apple can enforce this type of behavior easily in its own user-driven programs like Safari and Mail. Cooperative, well-power-managed software should yield an iPhone battery life similar to other smart phones on the market. But without control over what the software does and how it does it, all bets on battery life would be off. With arbitrary software, the iPhone could easily get a reputation as a power-hungry beast that just doesn't have enough battery power to succeed. After all, John Dvorak has already claimed as much in a podcast earlier this month; Apple has too much invested in the iPhone and its success to allow such unintended consequences to spoil the launch of this flagship product.

Do I think this is a permanent state of affairs? No. I bet that we'll see an Apple World-Wide Developer conference track in 2008 that addresses how to develop software for the iPhone to meet its power profile requirements. But the iPhone has to be a consumer success first for developers to succeed in this market. And that means creating a great consumer experience in every dimension including battery life -- even if it means keeping outside developers waiting for their shot at the market Apple is creating.


UPDATE: MacScoop has a story today citing someone who has worked with the iPhone saying that the iPhone battery life may be better than advertised, although they don't have any particular reason. I have a theory though: my belief is that Leopard power management improvements and better power management tweaks in the bundled applications are now making their way into the iPhone builds, thereby improving the battery life results.

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